Towards a general architecture for medical expert systems
by M. Stefanelli, R. Bellazzi, C. Berzuini, L. Ironi, S. Quaglini
in Proc. AAAI Spring Symposium on Artificial Intelligence in Medicine,
Stanford, (1992), 105- 112.
ABSTRACT
GAMES II is a project supported by the European Commission within AIM
(Advanced Informatics Technologies in Medicine) aiming at developing a
comprehensive methodology for medical knowledge-based systems (MKBS) design
and construction. The main idea behind GAMES II is to design a MKBS starting
from an epistemological model of medical reasoning. It specifies the desired
problem solving behavior for a MKBS through a sound epistemological analysis
of the different types of knowledge required to generate such behavior.
Then, a computational model for the MKBS will be built based on the
epistemological model previously defined. There should be a correspondence
between epistemological model elements and computational constructs. The design
of a KBS is thus view as a process of adding symbol-level information to an
epistemological model of medical reasoning. For each inference type corresponding computational techniques need to be selected. Moreover, a set
of suitable knowledge representation techniques (frames, production rules, qualitative and quantitative models, bayesian belief networks, temporal
networks, etc.) may need to be used. this paper illustrates how GAMES II could
solve problems which arise in designing and building a MKBS potentially able
to menage patients who developed a graft-versus-host disease (GVHD). A recent
article By Ferrara and Deeg (1991) reviewes what we presently know about GVHD.
Different types of knowledge are available: they range from definition and causes of GVHD to observed clinicopathological spectrum, from proposed
immunopathophysiological theories to experimented prophylactic and therapeutic
interventions. The diversity of these types of knowledge is particularly
challenging for the methodology under development within GAMES II. Thus, after
a short illustration of the main epistemological features of GAMES II, we will
describe how portions of knowledge on GVHD could be represented both avoiding to distort its nature and pursuing a computationally efficient use.
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Liliana Ironi
June 25th, 1996